Sengoku - Sheffield, November 2015
The original version of this game was designed by Jim Wallman and focuses on political and military activity during the Sengoku Era of Japanese history (in the case of this game, roughly speaking the second half of the 16th Century). This was an age of land-grabbing lords (daimyo) - incessant warfare and power-plays. In short, an ideal setting for a megagame. The game is intended to reflect a very different culture, economy and religious background as well.
Our game kept the setting but made some changes to mechanics and had 35 participants. Players on the day were split into clans, contending with their rivals for power, whilst dealing with the requests and commands of the Shogun, as interpreted by the bakufu, or Japanese civil service. Roles included daimyo (lord), taisho (general), chamberlain and clan elder.