Pennine Megagames
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    • 2015 - Sengoku
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    • A Guide to Megagaming
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What is a 'Megagame'?

A megagame is an activity for upwards of around 20 people, usually in teams and featuring both cooperation and competition amidst an historical or fictitious scenario.

Gameplay is open-ended, without pre-determined outcomes, leading to the development of many experiences and stories. This is driven by player briefings and objectives, large amounts of interaction within and between teams and pressured decision-making, all facilitated by simple mechanics. The rules are often flexible, requiring adjudication in a game where confusion is common due to its size. Everyone, many or none may achieve their objectives during the course of the day.

​People talk a lot. This last point is important.
Picture
Participants enjoy megagames for many reasons. These may include:
 
  • Immersion in a character or role, which can include roleplay​
  • A deeper understanding of historical events and decisions
  • Intrigue and finding creative solutions to problems
  • Developing effective strategies using the game systems
  • Trying to make sense of a situation when information is in short supply
  • The opportunity to explore alternative historical scenarios
  • Dressing up as part of theme (this is not an expectation, but many do so)
  • Acting as part of the ‘Control’ team who adjudicate, moderate and facilitate the game. 

Types of megagames

Political-Conflict
These make up the majority of games and allow players to choose from a variety of roles. This means that different interests can be catered for and there may be a number of sub-games to engage in.

The politics could be within a team in which different individuals have their own objectives, or it could be between rulers, leaders and diplomats. ​Conflict could be between armies, traders competing for money, colonists vying for resources or the living versus the undead.

​Games have encompassed a wide variety of scenarios, including historical, modern day, fantasy and science fiction. Players should consider the game setting and reality when being creative, as the Control team will act the part of non-played characters (NPCs) and rule on anything which is not covered by the rules.

Within this style of game there is a minority of purely political games. Examples could be the Congress of Vienna or the Washington Conference.
Operational Military
In these, which generally focus on a historical scenario, politics is very limited if present and players generally represent military commanders in a hierarchical structure. This means that players should be prepared to give and follow orders, or face the consequences.

The game may be a closed map one (e.g. Chosin Reservoir) in which simple orders are given to a Control member who resolves activity on a hidden master map, before reporting back. This is an excellent way to simulate the ‘fog of war’ and encourages commanders to focus on realistic decisions rather than learning rules, but needs lots of Control players and there can be delays in getting accurate feedback.

An open map, as used at the A Very British Civil War game allows commanders to see the whole map. It reduces the need for Control, but players at the map do need to understand how the rules work, although that may be less of an issue for higher command.

Some games, such as the Jena campaign use a closed map for movement, but when a battle occurs, players conduct that between themselves on a battle board.

Our next game: Club 1927

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  • Home
  • Future Events
    • Club 1927
    • By Other Means
    • Run a Megagame
  • Games Archive
    • 2025 Games >
      • Fae's Anatomy
    • 2024 Games >
      • Relics of the Fall
      • It Belongs In A Musuem
      • Storm in the Balkans
    • 2023 Games >
      • The Real Heroes?
      • Blitzkrieg, the Early Years
      • Running Hot
      • Are You Now Or Have You Ever Been...
    • 2022 Games >
      • Galactic Dawn
      • Fae's Anatomy
    • 2021 Games >
      • Running Hot v2.021
      • Red Planet Rising
      • By The Grace Of God
    • 2020 Games >
      • Running Hot
    • 2019 Games >
      • Buccaneer
      • Trope High >
        • Trope High Information
      • Cubesspiel: 1914-1918
      • Hold The Line '39
      • Who Will Watch Them?
    • 2018 Games >
      • Cockroaches, Copper & Cows >
        • CCC Campaign Background
      • The Shot Heard Round The Universe
      • Case Blue '42
      • Megamunda
      • Everybody Dies 3 >
        • ED3 Starting Declarations
      • Juntas
    • 2017 Games >
      • A Very British Civil War 2 >
        • AVBCW2 Reports
      • Everybody Dies Harder >
        • Everybody Dies Reports
      • Ireland 1796 >
        • Ireland Role List
      • Urban Nightmare: State of Chaos >
        • UNSOC Birmingham
        • UNSOC Leeds
      • The Pirate Republic
      • Still Not Over By Christmas
      • The Last Romans
    • 2016 Games >
      • A Very British Civil War >
        • VBCW Gallery
      • Urban Nightmare Redux
      • The Jena Campaign
      • Dungeons of Yendor
      • The Chosin Few >
        • Chosin Photo Gallery
      • Popes, Poison and Perfidy >
        • Popes Gallery
    • 2015 - Sengoku
  • About
    • A Guide to Megagaming
    • Join Pennine Planners
    • Useful Links
    • Terms & Conditions
    • Privacy Policy
    • FAQS
  • Contact